A 1/4 deathtouch creature is blocked by two vanilla 3/3s. Since the deathtouch creature assigns only one damage, its controller has to essentially choose which creature it kills. The first creature it deals damage to is the only creature it deals damage to, so only one of the blockers will die.
Use Removal on the Deathtouch Creatures
As annoying as they are to play against, most creatures with deathtouch don't have hexproof, ward or protection. As such, they're vulnerable to removal. So instead of using your burn to attack your opponent directly, instead use it to kill their deathtouch creatures.
The rules say about deathtouch: The rule that causes creatures dealt damage by a source with deathtouch to be destroyed applies to any damage, not just combat damage.
Deathtouch only "works" when the deathtouch creature deals at least one point of damage, so if the first strike creature deals enough damage to kill the deathtoucher, then it dies before dealing any damage. So in that sense, yes, it negates it. However, a 3/5 deathtoucher will still kill a 4/4 first strike.
If a creature with deathtouch has zero power, it can't deal damage and thus cannot destroy an attacking or blocking creature. Spells that reduce a creature's power to zero or turn it into a creature with zero power can be effective answers to deathtouch.
How Do Shield Counters Work Against Deathtouch? Shield counters work well against deathtouch because they're a damage prevention effect. The lethal damage that would've been dealt from deathtouch is prevented by the shield counter.
A creature with 0 or negative power deals no damage during the damage step. If you put Curiosity on your 0-power creature, for example, you won't draw any cards in combat whether the creature goes unblocked or not. Some 0-power creatures like Guiltfeeder have abilities that trigger when they attack but aren't blocked.
You can regenerate from Deathtouch by paying the regeneration cost. If a creature blocking or blocked by a creature with Deathtouch is dealt enough combat damage to destroy it, its controller does not have to pay regeneration costs twice to keep it alive.
If an attacking creature with deathtouch and trample becomes blocked, the attacking creature first assigns damage to the creature(s) blocking it.
No, Hexproof only means that the creature can't be the target of spells or abilities your opponent controls. But Deathtouch is not an ability that requires targeting. Deathtouch is a static ability that means any amount of damage dealt by a source with deathtouch is enough to kill the creature receiving the damage.
Because deathtouch does not target, shroud won't save a creature from deathtouch. Instead, the shroud creature will just be dealt damage normally and be destroyed as a result. Remember, dealing combat damage isn't an ability.
So what is menace? A creature with menace can't be blocked by just one creature during combat. This means that if you swing at your opponent with a creature with menace, they'll have to block using two or more creatures to deal with the incoming attack.
Combat damage is dealt all at once, and so a creature destroyed by or in response to combat damage will still deal all of its damage, including any trample damage.
Accepted answer #2. Yes 9 damage will trample over and both creatures will die after damage. Just remember that if your trampler has deathtouch as well it only has to assign 1 damage before dealing the rest in trample damage.
The damage is dealt simultaneously, and it is dealt by the creatures themselves, so abilities like deathtouch, lifelink, and infect will work as normal. Damage dealt while fighting is not combat damage, so abilities like first strike or Double strike won't have any effect.
Tapping or untapping a creature that's already been declared as an attacker or blocker doesn't remove it from combat and doesn't prevent its combat damage. (This is contrary to pre-Sixth Edition rules.)
The ability to cause death by a target touching your body. Variation of Death Inducement and Powerful Touch.
You can't regenerate a destroyed creature because it's already dead and gone so there's nothing to regenerate. This means that you have to grant regeneration before lethal is dealt. Regeneration functions as a “replacement effect”, meaning that the effect waits for one conditional event to replace with another.
Each creature can only block a single attacker, but multiple defending creatures can block the same attacker. Both players are given a chance to cast instants and activate abilities after blockers have been declared.
Blocking with a creature that has protection from the creature with lifelink. Blocking with a creature and sacrificing it before the combat damage step. (However, if the attacking creature has both lifelink and trample, you'll still take the damage and your opponent will still gain the life.)
If you attack, your opponent can just double (or triple) block, and the result will be the same as if your creature didn't have first strike: you will trade with one of the creatures.
Originally Answered: What happens when a creature with first strike fights a creature with deathtouch? ? Your death-touch creatures (sadly) never get to touch his creatures. First strike starts an extra combat step, where damage is dealt and resolved.
Yes, at least in the sense that the additional damage does successfully trample over a blocking creature. An indestructible creature can't be destroyed by combat damage, but you only need to assign lethal-equivalent damage to that creature and then the excess damage can be assigned to the blocking player.
As long as the Vehicle is a Creature, yes. It'll be destroyed when it's dealt damage from a source with Deathtouch.
Considering fear is an ability that mostly shows up on black creatures, you wouldn't need to do a lot of mental gymnastics to get here. But protection from black means that black creatures or spells can't deal damage, enchant or equip, block, or target the protected creature. Fear does none of those things.