It is unknown whether Alice became deviant or when she did. It might have also been possible that Alice was already a deviant before the story has started, as she has had emotional shocks and trauma before the events of the game from having an abusive "father", and the fact that she does not obey Todd.
Zlatko refers to Alice by the pronoun 'it' rather than 'her' or 'she', suggesting that Zlatko already knew that Alice was an android.
rA9 is reported by multiple deviant androids to be the first android to "Wake up" and become deviant, and that it would return and free the others of its kind.
Early concept art reveals that Alice (an android child) was initially conceptualized as a young, fair-skinned Black girl (Hunger Games-era Amandla Stenberg) that Kara (also android) would look after.
Yes, Todd always knew that Alice was an android. Throughout the game (mainly near the beginning and end of Kara's story), there are hints about Todd's backstory before the game, mainly surrounding his fall from grace.
Runs allowed per nine innings pitched -- the title says it all. It's basically ERA with the "E" removed. For example, in 1972, Nolan Ryan allowed 80 runs in 284 innings, giving him a 2.54 RA9.
Generally if you manage to save Kara, then Alice will live through Detroit: Become Human, too. But keep the following in mind if you want to keep the character alive: Stormy Night: If you don't interrupt Todd's rampage, then he'll beat Alice and kill her.
Because in making Alice an android, the narrative utterly traps Kara in a singular identity: Mother. Eh, it's still adorable. No, actually it's worse. Alice, as a child android, can never really grow up.
At first appearing as a wise master to Connor, meeting him in the Zen Garden to discuss his actions, it's revealed later that she is in fact an A.I. created by Elijah Kamski to control Connor. She was portrayed by Simbi Kali.
Alice ia a 9 year-old little girl. Kara is assigned to look after her. She suffers from her father's abuse since her mother left home.
In the comics, Deviants and Eternals are genetic off-shoots of races that the Celestials have experimented on. For Earth, in 1,000,000 B.C., the Celestials' First Host experimented on early humans and created 100 Deviants (Homo descendus) before leaving.
He is designed by the company to investigate and deal with deviant androids and assist the Detroit City Police Department therein. He is first sent out to do so in the same month he was released.
If Connor becomes deviant, befriends Hank, and survives until the end, Hank seems to form a bond and remains a close friend to Connor. If Hank is hostile to Connor, he may become his enemy, with the two of them eventually confronting and possibly killing each other.
Eventually, Zlatko appears with a shotgun and will try to shoot you. Hit the prompts to avoid being shot. Keep hitting the button prompts that appear as you go on. Kara will break a window for her and Alice to climb through and avoid being caught.
She acts human throughout the game. She is so different from the other deviants that are seen throughout the game. She just wants to live life like a normal girl, which is something that is shown often with deviants throughout the game.
Zlatko will kill you if you fail to escape him or don't find Alice in time. You will permanently fail the game as Kara if you don't regain your memory after Zlatko erases it.
She is revealed to be an A.I. created by Elijah Kamski to control Connor.
Elijah Kamski is rA9. He invented and coded androids, meaning he had ample opportunity (and the knowledge to) engineer the entire revolution by hiding a backdoor for Markus in every android; he begun the whole process by gifting Markus to Carl, who he knew would try to deviate Markus.
Connor is a protagonist/antagonist (depending on Player's choice) of the videogame Detroit Become Human. He is an RK800 Android helping the Detroit Police Force to stop other Androids who became deviants. Connor is voiced and motion-captured by Bryan Dechart, who also portrays Eli Chandler in Jane by Design.
You can choose to sacrifice them, but if you play as a pacifist with Markus, you can actually go straight up to the kiosk and plead your case with the government officer. He'll look at the television and see Markus' peaceful protest, allowing Kara, Alice, and Luther to pass safely and earn their freedom.
Luther can be saved but not in all end-game branches. Crossing the Detroit River to get to Canada by boat is the only branch where he always dies.
Steal the bus tickets and hold onto them to get to the Canadian border. To cross you can sacrifice a friend like Jerry, or if Markus has led a peaceful protest, then you can rely on the good nature of the border control officer. Either way, passing the border alive will unlock the 'Happy Family' Trophy.
If Kara abandons Alice and Markus does not save her, she will die in the recycling machine. If Kara fails to escape the center, they will be shot by the soldiers or die in the recycling machine.
Then play Zlatko and escape the house with Alice. The easiest way to do this would be to make sure to check on Alice in the corridor before getting into the reset machine, then once on it, push a red cart on the lower left side of the screen then push the green wire on the top right side.
If Todd kills Alice and Kara, that's... pretty much it. Their storyline is over, and a 'finale' cutscene is shown at the end of the chapter. You can hear Alice begging for Todd not to hurt her, then it fades to black, finishing with a scream from Alice.