Who Am I? is a guessing game where you use the traits and characteristics of famous, historical, or company figures to break the ice with each other. Any sized group can play — you are only limited by your own imagination! Materials required are sticky nametags and a marker. Self-adhesive white Avery labels work great.
Each person tries to guess which famous person or animal they are by only asking “Yes” or “No” questions to gain clues about the name that is on their forehead. on the computer screen, as this will spoil the fun. Players may ask any question that can be answered by Yes or No.
The "What's My Name?" game focuses on building early phonetic awareness and spelling skills. Students are encouraged to make connections among letters, sounds, and words while participating in this active game.
One person chooses a card and holds it up against their forehead, or props it up in front of them, without looking at it. They have to ask yes or no questions and try to find out what they are. The rest of the family answer the questions until they are finally able to guess who or what they are.
Each person gets about 20 "yes or no" questions to find out who he (or she) is. (example he (or she) can ask, "Am I a cartoon?" "Am I a girl?" "Am I dead?" "Was I in a movie?" and questions like that. The questions cannot be "Am I male or female?" or questions like that. They have to be yes or no questions.
WHO AM I? Mask 'N' Ask is a game for children and families in which players have to guess the character on the mask they are wearing! Are you a tiger, an eagle, a bunny or a police officer? RULES OF THE GAME - In this junior board game you will move around the board, asking questions that help you guess who you are.
Think about the identity that you intend to cultivate, and choose a name that fits with your vision for the new you. You may have connotations about certain names: tough, sweet, adventurous, etc. Pick a name that helps you become who you want to become. Name yourself after someone inspiring.
The player calls a number from 1-5 aloud. The reader then reads the Name 5 challenge from the card next to the number called. The player then has 30 seconds (use a watch or smart-phone to time) to NAME 5 answers within the given category. If the player is successful, he/she WINS that card.
The “answer” to “who am I” is our identity. Our identity is our all-encompassing system of memories, experiences, feelings, thoughts, relationships, and values that define who each of us is. It's the stuff that makes up a “self.” Identity is a critical component of understanding who we are.
Each member of the group picks a famous, well-known person or character and writes it on a sticky note. The name should be kept secret. Each person then takes their sticky note and attaches it to another person's back. People then have to guess who's name is on their back by asking colleagues only yes or no questions.
game simply print (or make) the set of Christmas themed cards. The first player chooses a card from the set and holds it up against their forehead, or props it up in front of them, without looking at it. What is this? Now they have to ask yes or no questions and try to find out who or what they are.
What sort of name can you call yourself? You are free to change any part of your name — you can change your first name, your middle names, and your surname. You can add or remove names, and you can change the spelling of names.
Instead of your name and contact information, list random facts about yourself, your interests, your hobbies. If nothing else, you'll be the most memorable person in the room for taking something old and boring and giving it new life.
The player gives the first letter of the object as a clue. For example, if the player chooses a fence, they say, 'I spy with my little eye something beginning with F'. Players take turns to call out guesses until someone gets the right answer. The first person to guess correctly gets the next turn to choose an object.
A game of Mr. Face is pretty simple. Everyone gets one turn to make a face, and then you have to match that face to a mood. Get points for being right, and the player with the most points wins!
The player whose turn it is holds the card so that only they can see the Picture Side. The other players have to identify the brand or item shown by asking questions to which the player can only answer, "yes", "no" or "maybe". If there is a HINT on the card, the player should read it out before they start the turn.