Can Changelings Mutate? Changelings are creatures that have all possible creature types at once. Unfortunately mutate requires a non-human creature, which means that no changeling creature can ever be the target of a mutate spell.
Can You Mutate Onto a Changeling? Sadly, a creature with the changeling ability will also have the “human” creature type, and you can only mutate on non-human creatures. So no, you can't mutate onto a changeling.
Yes, tokens can mutate just like nontoken permanents can. For any merged creature, if a token is on top, the creature is a token. If a card is on top, the creature is a nontoken permanent.
If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. Mutate has roots in Bestow, Emerge and Augment, acting like an ability-granting Aura spell.
Yep. Mutate is an alternate casting method, but it still casts the creature card, which can be done from the graveyard via Karador.
Sea-Dasher Octopus is a fun and powerful Mutate option. Since it comes down at instant speed, casting it on a Vadrok can be akin to casting a Counterspell.
You can't mutate with shroud.
Mutate is a targeted ability, which means that shroud creatures can never be the target for it.
What Are Vanilla Creatures in MTG? “Vanilla” is a slang term used to describe a creature in Magic that has no abilities. It's just a basic creature with power and toughness, a type line, and mana cost, and usually a block of flavor text (check out Catacomb Crocodile for some premium vanilla creature flavor text).
"While it's on the stack, a mutating creature spell is still a spell, so it can be countered. If it's countered, it heads to the graveyard as you'd expect."
Basically the Rule of Nine says that they way to begin a deck design to start with a list of just nine cards. Each of these cards becomes a full play set (4 cards) yielding 36 cards in your deck. After that place 24 basic lands and you have a deck that will consistently use your ideas to win or lose.
You can mutate as many times as you want, assuming you have the mana to pay the activation costs and the permanents to mutate onto.
All mutated creatures return to hand. Also note, if you flicker a mutated creature, they all return as separate creatures.
Conversation. A lot of people asking about Mutate and Commander Tax. I just double checked with head rules person @EliShffrn and he confirmed that Mutate DOES NOT bypass Commander Tax. Sorry all, you still have to pay it.
What Can a Changeling Turn Into? a changeling can turn into a humanoid of similar size. That means while you cannot change from medium to small, you could take the form of a wide range of other races or even individuals.
Changelings are able to change their form at will without expending a spell slot or using a disguise kit, but there are limitations to their abilities. For instance, they cannot change the clothing or equipment that they are wearing. Whatever they were wearing as their previous form will carry over to their new one.
Conversation. By RAW changelings revert when they DIE but not when they are unconscious (it would be hard to maintain a long term masquerade if you revert when you sleep!). I bet suggested that a piece of a Changeling — such as cut hair — WILL revert, but that this is slow and may take up to 24 hours.
And critically, it will not be summoning sick if the original target wasn't — allowing you to add “hasty” power to your attack by mutating something big onto something small.
After years of Magic designers claiming Counterspell was too powerful for competitive formats other than Legacy and Vintage, it is now going to be legal to play in Modern for the first time ever.
What Happens if Counterspelled gets Counterspelled? If the second counterspell is successful, the original spellcaster is not interrupted after all. The first spell cast goes off without a hitch, and the character or NPC that was successfully counterspelled is down a spell slot.
Each player has a maximum hand size, which is normally seven cards. A player may have any number of cards in their hand, but as part of their cleanup step, the player must discard excess cards down to the maximum hand size.
The odds of pulling a serialized card is generally stated as “less than 1%”.
111.5. This is the rule that says if a token can't enter the battlefield, it isn't created. Some added words here cover the case where you would make a token that is a copy of an instant or sorcery card. As you might expect, that token also won't be created.
With Shroud ability, a player cannot be the target of a spell. Hexproof means the creature cannot be a target of abilities under the control of your opponent. Hexproof is better than Shroud as you can penalize your opponent, but you cannot do so with Shroud.
If a planeswalker is turned into a creature it can be mutated on and it remains a creature, and it won't be removed if it runs out of loyalty counters.
Mycosynth Lattice turns all permanents on the battlefield into artifacts. Spells on the stack and cards in other zones aren't permanents, so those spells and cards don't become artifacts. Mycosynth Lattice's second ability makes everything, in every zone of the game, colorless.