Golems are creatures, not items, thus dispel magic has no effect on them.
The elemental disappears when it drops to 0 hit points or when the spell ends. Since the elemental doesn't disappear when the concentration is broken, the spell can't have ended, and Dispel Magic is free to end the spell and make the elemental disappear.
No, it's a construct. The magic creates the creature and then is finished -- a golem doesn't radiate magic, doesn't turn off in an antimagic field, and cannot be dispelled. Likewise, you can't dispel a clone. Or a zombie created with animate dead.
The golem could then be deactivated by removing the aleph (א) in emét, thus changing the inscription from "truth" to "death" (mét מת, meaning "dead").
Dispel Magic is instant, can be cast while running, cannot be interrupted and removes one debuff from enemy targets; Mass Dispel dispels one buff or debuff from each enemy or ally within the spell's area of effect, removing up to 20 effects in total, and can also remove immunities, but with a 1.5-second cast time is ...
You can do a lot of things with Dispel Magic. You can disarm magical traps, Close Portals, Remove magical alarms, cancel harmful magical status effects. The one thing it can't do is stop something from happening because it happens on your turn, not the turn of the person casting the spell you want to stop.
No. dispel magic only affects spells (despite the name, it doesn't affect anything else, including magic items or magical effects that are not spells: this is different from older editions).
Golems have the statement that they are "immune to all spells and magical effects except for their own", but then each golem type has a list of exceptions based on elements. The question is how this applies where an elemental effect may occur that is not the result of magic.
It needs at least one block of space around the bottom iron block to be able to spawn and cannot spawn in a confined area; even grass can prevent an iron golem from spawning. Alternatively, the blocks can be placed in any order with an uncarved pumpkin; the player can shear the pumpkin to spawn the golem.
A golems can be created with a special amulet or other item that allows the possessor of the item to control the golem. Golems whose creators are long dead can thus be harnessed to serve a new master. Blind Obedience. When its creator or possessor is on hand to command it, a golem per orms a lessl .
If there is a door near by, lure the Golem under it and shut the door, you can also use Magic Boxes and the Eye of Time to freeze it under the door. Use Berzerk weapons like The Inquisitor and Hardcleaver or jab and punch it.
Originally Answered: How do I calm an iron golem on Minecraft-PE? TL;DR: You can't do so easily. If they are just killing you from temporary spite immediately after you attacked a villager, going a distance away from the village should calm them back down.
As the Hallow spell is of Instantaneous duration, it may not be dispelled by Dispel Magic, which require a finite duration (even if sad duration is Permanent).
An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it. The GM has the elemental's statistics. At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the Challenge rating increases by 1 for each slot level above 5th.
A: No, Dispel Magic targeting the creature will only end spells directly affecting the target creature, spell effects that are merely happening around the creature.
No. Slagmoth's answer adequately addresses the fact that Dispel Magic explicitly only ends spells on a target. However, if you want such an effect, the (significantly higher-level) spell Antimagic Field will disrupt the magic that animates golems (but not undead).
Find the iron golem within the village and kill it. Observe the villagers' prices of their trades and take note as to whether or not they increased them due to you killing their iron golem. Observed Behavior: Villagers don't get angry when you kill the iron golem within their village.
The reason the golems keep attacking you has to do with your popularity in the village. Every time you kill a golem or you hit a villager your popularity goes down.
The Gold Golem can be summoned by placing 5 gold blocks on the ground in an 'X', before placing a furnace on top of the central gold block. The Gold Golem has 4 legs and a furnace for a head. When thinking of its shape, think of a creeper with no body, just a head and legs.
The Iron Golem is particularly weak to lightning, so use lightning weapons if you can. You can also temporarily stun it by focusing your attacks on his legs. Good luck!
Unlike dispel magic, antimagic field isn't limited to spells. And a golem might count as a creature created by magic, which antimagic field makes temporarily wink out of existence.
Dispel magic does not remove the field, though Mage's Disjunction might. Two or more antimagic fields sharing any of the same space have no effect on each other. Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field (see the individual spell descriptions).
If you still have your reaction at the time, yes. You can use a reaction spell at any time, even on your own turn in response to another reaction.
Is there any other source that tells us what happens to a bag of holding when its magic is suppressed? Yes, it is Dispel magic spell description. If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties.