The playable Quiet's primary weapon remains a sniper rifle. Her superhuman abilities enable her to perform special dashes; she can also drop safely from any height and climb in an instant.
Yes, really. Now, you can play as Quiet to infiltrate FOBs. You can't change her uniform or head options (because she'd suffocate, right?), but she is great with a sniper rifle. She's proper fast and can jump over high steps you'd normally need a ladder for.
To recruit Quiet, MGSV's female sniper-extraordinaire you're going to have to play a little further into the game. To recruit her you'll have to make it to the end of Mission 11. Once you reach the ened of the mission, make sure you do not kill Quiet in the cut scene.
To use Quiet's "Scout" or "Attack" abilities, bring her on a mission and then open the iDroid menu. Select the "Quiet (Scout)" to make her search a specific outpost/guard post or select the "Quiet (Attack)" to position her at a sniping point.
In case you've forgotten, Quiet unceremoniously departs from Mother Base after the completion of Mission 45 and is no longer available for deployment. Ever.
Although Quiet's Mother Base entry does not list any languages, she is confirmed to be fluent in English and Navajo. Quiet can be seen at the Diamond Dogs ceremony celebrating global nuclear disarmament, in a cutscene that is unlocked once certain conditions are met in the online FOB system.
Go to Prisoner Extraction 02 in Side Ops, which seems to always spawn the otherwise extremely rare woman prisoners. This unlocked my FemSnake, who was assigned the random codename "Obsidian Mole." Then, when choosing a mission, go to Character and you'll be able to play the rest of the game as her.
Although the character does not speak during most of the game, Kojima was so satisfied with Joosten's work that he asked her to "voice" the character by expressing range of emotions through only groans and hums.
After completing Mission 45, You will lose track of Quiet and thus not be able to use her as buddy. However, with later patches it is now possible to bring her back to the Motherbase and further use her as a buddy.
All you need to do is replay mission 11, "Cloaked in Silence," seven times. The name of that mission will change to "[Reunion] Cloaked in Silence," and after completing it, Quiet will return to Mother Base with all of her researched weapons and items intact.
As mentioned, D-Dog is your best buddy choice if you're playing things stealthily. Instead of having to mark out the positions of your enemies yourself, D-Dog will do his best to point out any guards that he spots or hears - all you have to do is approach a base or outpost and he'll do this automatically.
SLEEP/STUN GRENADES: Stun/Sleep Grenades are quite powerful items to use on Quiet (one successful attack cuts her blue bar in half) plus it will also count as non-firearm since they aren't lethal.
Being quiet doesn't mean you're unhappy or there's anything wrong. Most introverts are quiet when, in their mind, they have nothing to add (as opposed to people who seem to always have to say something in a meeting even if it's been said three times before – Do you know some of them?).
There's nothing wrong with you. Being quiet is completely normal and nothing to be ashamed of. We often feel pressured to contribute to group conversations, but in reality, we're not actually obligated to say anything if we don't want to.
“Silence and periods of calm stimulate brain growth and relieve tension, which can result in a higher sense of well-being, as people can then feel more relaxed generally,” says Prunty. “When this occurs, sleep quality improves.”
When does Quiet leave? A chain of events is set in motion once you complete Mission 41. If you're bond level with her is maxed out then over the course of the next three missions she will gradually disappear.
After beating MGS5's Mission 11 six times, the name will change from "Cloaked in Silence" to "Reunion." Players must complete "Reunion" to get Quiet back to her cell at the Medical Platform, and afterwards she once again becomes available for deployment.
Take her on a mission.
After Side Op 111, Ocelot will inform you that you can now develop weapons for Quiet. Immediately start development on her Wicked Butterfly, and once that's done, you can then take her out to missions.
In Quiet's case, it was English. So if she speaks English, she begins the spread of a terrible disease. A safety measure put into place by Skull Face to allow her to finish her mission by killing Venon Snake by speaking to him if she had failed.
Psycho Mantis (サイコ・マンティス, Saiko Mantisu?) appears in Metal Gear Solid as an antagonist to Solid Snake, and is fought by the player during a boss battle.
Samus Aran, the heroine of Metroid (1986) and its successors, is often cited as "the first playable human female character in a mainstream video game".
Quiet rarely speaks and carries three sniper rifles with her, the lethal Wicked Butterfly and Sinful Butterfly and non-lethal Guilty Butterfly. Her most noticeable trait is her considerable lack of clothing, explained in the game as a result of a parasite treatment she received.
Yes. You can't go without hurting someone, but you most certainly can go without killing anybody. ... well, except for a certain mission.
Over the course of Metal Gear's 54-year chronology, there have been six individuals titled "Snake" all existing as separate entities.