The gaming demographics in America are dominated by whites, with 71% of the total gaming population, while the second largest group is Hispanic, with 10%, 8% African Americans, and 7% Asians.
Gaming's popularity among communities of color changed significantly over a short period of time: while a 2009 study found that 73.9% of white parents said their children play video games, compared to 26.1% of nonwhite parents, a 2015 result showed that 83% of black teens and 69% of Hispanic teens played video games ...
Gamer demographics by race
The most common ethnicity among gamers is White, which makes up 78.2% of all gamers. Comparatively, 9.8% of gamers are Hispanic or Latino and 4.4% of gamers are Unknown.
According to a survey of internet audiences in the third quarter of 2022, 81.9 percent of global internet users played video games on any device. The Philippines had the highest video gaming usage reach, ranking first with a gaming penetration of 95.8 percent.
As of March 2023, 49 percent of video gamer in the United States were female, with the remaining 51 percent of U.S. video gaming audiences were male. Currently, there are approximately 212 million gamers in the United States.
As of 2022, it is estimated that the United States ranks first among the biggest gaming markets worldwide, with a revenue of 54.9 billion U.S. dollars.
Access insight into the biggest gaming markets in the world
In 2022, the top 10 markets and countries by revenues were the United States, China, Japan, South Korea, Germany, the United Kingdom, France, Canada, Italy, and Brazil.
75 per cent of Australians play games. Whether it's on a gaming console, a PC or mobile phone. "All of the data confirms that games are one of the world's most powerful entertainment mediums, and this looks set to continue," Curry said.
"Only top-level players surveyed met physical activity guidelines, with the best players exercising on average four days a week," the PhD student said. However, the study found 4.03 per cent of esports players were more likely to be morbidly obese compared to the global population.
Gender-specific socialisation: From birth, we are faced with certain socially constructed gender roles. "Video games" are seen as an activity with a more male connotation. This leads, for example, to the fact that it is often not even assumed at first that girls* are interested in computer games or could develop them.
The PC Master Race (abbreviated PCMR), sometimes referred to by its original phrasing as the Glorious PC Gaming Master Race, is an internet meme, subculture and a tongue-in-cheek term used within video game culture to describe the grandiosity and god complex associated with PC gamers when comparing themselves to ...
The average age of a gamer is 33 years old. The average US gamer has been playing for 14 years.
For 2019, the numbers of female gamers had grown to 38% of the 1.33bn Asian gaming population, according to Google which collaborated with market researchers Niko Partners. For China, they now account for 45%, while for South Korea, Japan and Southeast Asia the figure is 40%.
In 2021, it was reported that the age distribution of U.S. gamers were 20% under the 18 years old, 38% were in between 18 and 34 years old, 14% were in between 35 and 44 years old, 12% were in between 45 and 54 years old, 9% were in between 55 and 64 years old, and 7% were 65 years old or over.
Today the Entertainment Software Association (ESA) said in a new report that 48% of people whom play games identify as female and 29% of game players are people of color. The new 2022 Essential Facts report uses data from a survey of nearly 4,000 respondents conducted by the NPD Group.
Asia is home to almost 1.5 billion gamers. 55% of males are gamers.
But the main reason the gaming industry is booming in Asia is because of significant improvements in internet accessibility across the SEA region, as well as the affordability of mobile phones which allow more access to various mobile game titles.
The elevation of certain kinds of video games to the status of eSports birthed an “audience” just like any other sports. In China, around 28 percent of eSports users were below 25 years old, whereas about 8.1 percent were older than 44 years.
Our Gamer Sentiment Study highlights just how diverse gamers are in the U.S.: 46% are women. 20% are Latinx, 15% are black, and 5% are Asian American.