Level 12 is a large expanse of white rooms, each unique in their own way. Some hallways with white glowing particles in some of them. Some rooms have pianos of random, disproportionate sizes. Doors are located in completely nonsensical positions, and some rooms have random cracks scattered around.
Level 13: "The Funrooms" | Apeirophobia Roblox Wiki | Fandom.
To escape, you have to find a screwdriver and bolt cutters to be able to go and open and cut wires on the electrical box you find at the spawn. The tools will be found scattered around the hallways and rooms. Once you find the screwdriver, you can open the electrical box to reveal wires.
Level 11: " The Warehouse"
Level 15 is a vast and open deep ocean with small and tall mountains and islands surronding the place.
Level 16: "Crumbling Memory"
The only way of accessing this level is by going to Level 12, which is confirmed by Tacky.
There are 3 locations around the map that have Plushies; one in a stage/auditorium room, a second in a party room located left with multiple pillars on a fallen chair, and a third in a green party room located right.
Level 9 is covered from ceiling to floor with dark blue tiles, with few sources of light, the level is covered in a dark aura giving you a "late-night" feel, there is, of course, pools around, with ladders in the deeper ones, the player will spawn next to the largest and deepest pool, but it isn't as deep as the one ...
They need to remember the amount of each color the balls appeared as. (A good way to keep track of these is to type each color you find in the chat, like 'green, green, blue, red, purple, orange', and remember, the amount of a colored ball goes before its priority number).
Level 10 is simply a looping finite, but large parking lot, with dual linear-placed streetlamps. Occasionally, the placed streetlamps can change colors to blue, green, or red. There are also lockers throughout the level, which appear in pairs of two. In all but one corner of the map are sheds.
Level 8 is the 9th level in Apeirophobia. The Skin Stealer patrols this dark and dreary level. This is one of the hardest levels in the game.
The objective of this Level is to escape through the drainage system. To access the sewer area, you must first open the gate. To open the gate, you need to turn all five Valves in the level. Once done, a boat horn sound will loop for a bit.
All you need to do is climb a ladder and you will complete the level. The moment you spawn your objective is to find any of the arrows which guide you towards the exit. Once you find one, you should simply follow it to get out of the level.
This is the second level to have no entities, that means there is no main threat in this level. In the old version of the level, the water would rise slowly, and if it got too high, it would drown players, making this level timed to escape.
Easy. Easy is the easiest mode, where each player gets five (5) lives, and all of the entities are at their slowest. Players are allowed to use gamepasses.
Trivia. This is the first secret level added to the game, & also one of the only levels in Apeirophobia to be outdoors. There is no known entrance to this level that can be used by a normal player.
Level 6 also known as "Level RUN FOR YOUR LIFE" " or "!!!!!!!!!!" is the seventh level in the game. It is based on Level ! from the Backrooms Fandom Wiki.
You can also start from any map instead of being forced to play from Level 0 forward. But, all entities are faster, and you only have 1 life, just like Nightmare Mode.
In order to receive the BEN badge, you need to locate and touch a red armchair in the south-eastern part of Level 0. In front of the armchair, you can see a puddle of some black substance on the floor. Except that, a Simulation Core can be found right behind the armchair.
Level 3: "Abandoned Office"
Level 5 is the sixth level in Apeirophobia. This is the level where the Skin Walker resides in.